AI Insights · Timothy · April 2024
Top 5 3D Realistic Games in Italy Q1 2024: Performance Overview
Discover the performance trends of the top 5 3D realistic games in Italy for Q1 2024, with insights on downloads, revenue, and active users.
Agent Hunt - Hitman Assassin
Agent Hunt - Hitman Assassin from HOMA GAMES saw a varied performance in Q1 2024. Weekly downloads began at 34K in early January, gradually decreasing to around 12K by mid-March, before rising to nearly 15K by the end of the quarter. Revenue fluctuated, peaking at approximately $207 in the second week of January and experiencing a notable low of $78 in early February. Active users remained relatively stable, hovering around 82K to 90K throughout the quarter.
Race Master 3D - Car Racing
Race Master 3D - Car Racing by SayGames LTD demonstrated a consistent performance. Weekly downloads started strong at 35K but saw a decline to around 15K by mid-March, before rebounding to 22K at the quarter's end. Revenue experienced a similar trend, peaking at $655 in early January and stabilizing around $400 towards the end of March. Weekly active users peaked at 128K in early January, with a dip to around 75K in mid-March, recovering to approximately 97K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed robust financial performance. Weekly revenue peaked at $118K in mid-February, with fluctuations throughout the quarter, ending at $53K in late March. Downloads fluctuated between 14K and 28K, with a notable peak of 25K in late January. Active users started at 1.6M in early January, gradually declining to around 1.2M by mid-March, before slightly rising to 1.25M by the end of the quarter.
Call of Duty®: Warzone™ Mobile
Call of Duty®: Warzone™ Mobile by Activision Publishing, Inc. had a significant launch impact in late March. Weekly downloads were impressive, starting at 140K and slightly decreasing to 93K in the final week of the quarter. Revenue showed an encouraging start with $13K in the week of March 18, increasing to nearly $15K by the end of the quarter. Active users started strong at 117K, settling at around 99K by the end of March.
Snake Clash!
Snake Clash! from Supercent, Inc. experienced substantial growth in Q1 2024. Weekly downloads surged from 14K in early January to a peak of 31K in mid-March, before stabilizing at 14K by the end of the quarter. Revenue remained relatively low, peaking at $193 in early January and fluctuating around $68 towards the end of the quarter. Active users increased significantly, starting at 34K in early January and reaching a high of 79K in mid-March, before ending at 63K.
For more detailed insights and data, visit Sensor Tower.